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5. Conclusions
This paper presents the design and preliminary implementation of an immersive riverine combat boat
simulator prototype aimed at improving training processes within the Colombian Navy. The proposed
system integrates a mechanical motion platform, a virtual simulation environment, and a semi-immersive
visualization system, offering a cost-effective and flexible alternative to traditional training methods.
The motion and load analyses support the selection of a Stewart-type platform with two to three degrees
of freedom, capable of realistically reproducing the most relevant riverine dynamics. Additionally, the
development of a scale prototype validated the control architecture and system integration, demonstrating
the technical feasibility of the proposed solution and its potential for future full-scale implementation and
doctrinal alignment.
Author Contributions: Luis Escorcia: Conceptualization, Methodology, Software, Validation, Formal analysis, Investiga-
tion, Resources, Data curation, Writing – original draft, Writing – review & editing, Visualization, Project administration.
Aldo Lovo: Conceptualization, Methodology, Writing – review & editing, Supervision, Funding acquisition.
All authors have read and agreed to the published version of the manuscript. Please refer to the CRediT taxonomy for the
definitions of the terms. Authorship should be limited to those who have made substantial contributions to the reported
work.
Funding: This research received no external funding.
Institutional Review Board Statement: Not applicable, since the present study does not involvehuman personnel or
animals"
Informed Consent Statement: This study is limited to the use of technological resources, so nohuman personnel or
animals are involved.
Conflicts of Interest: Under the authorship of this research, it is declared that there is no conflict of interest with the
present research.
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